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Educational websites

Educational websites

Websites for Digital media literacy

Websites for Positive online behaviour

Websites for Peer and personal safety

Websites for e-Security

Websites—digital media literacy

CyberQuoll Episode 5 ‘Trying it on (Cyber Marketing )’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet commercialism is the learning focus in the six sets of lessons based on this episode.

Topics include:

  • exploitation
  • unwanted advertising and marketing practices/scams and hoaxes
  • privacy
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • credit cards on the internet
  • forms and pop-ups

Teaching and learning activities include viewing the episode, discussion, research and practical application, problem solving, critical literacy, worksheets and an interactive game, The Lie Detector Machine.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

CyberQuoll Episode 2 ‘Finding Stuff (Cyber Content)’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet content is the learning focus in the five sets of lessons based on this episode.

Topics include:

  • untrustworthy and unreliable content
  • inappropriate and illegal content
  • unwanted content
  • computer viruses
  • protection of personal information
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • email
  • smart searching and family-friendly search engines
  • what to do when things get nasty.

Teaching and learning activities include viewing the episode, discussion, research, practical application, worksheets and an interactive game, Safe Searching and Using Family-Friendly Search Engines.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

CyberQuoll Episode 4 ‘Putt’n Stuff Up (Cyber Publishing)’.

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Online publishing is the learning focus in the five sets of lessons based on this episode.

Topics include:

  • content misuse by third parties
  • publish pictures safely online
  • global nature of online publishing
  • privacy
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rule’ covered in these lessons is:

  • online publishing.

Teaching and learning activities include viewing the episode, discussion, research and practical application, problem solving, worksheets and an interactive game, Uploading Appropriate Photos to the Net.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

 

 

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Websites—positive online behaviour

Hector’s WorldTM Episode 1 ‘Online Privacy: Details, Details’

Students learn how to manage giving information online when signing up for a website and about the ways in which data is amalgamated and collected through different online experiences including instant messaging, text messaging, and in-game messaging.

Students learn how to manage giving information online when signing up for a website and about the ways in which data is amalgamated and collected through different online experiences including instant messaging, text messaging, and in-game messaging.

Students view and discuss ‘Details, Details’ which introduces the characters, setting and the theme of personal information online. Teaching and learning activities include a website analysis demonstrating some of the ways in which websites can collect and can use personal information provided by the user, and how some information can lead to precise identification.

(Time: approximately 90 minutes)

Hector’s WorldTM Episode 2 ‘Welcome to the Carnival’

Students understand that there are a variety of reasons why their personal details may be collected both online and offline, and to seek advice before entering their details online or providing it to people offline. They learn to question what they find online and not to always trust websites. Students learn to make wise decisions about entering their personal details online.

Students understand that there are a variety of reasons why their personal details may be collected both online and offline, and to seek advice before entering their details online or providing it to people offline. They learn to question what they find online and not to always trust websites. Students learn to make wise decisions about entering their personal details online.

Students view and discuss ‘Welcome to the Carnival’. The focus is on the concept of ‘trust’, and examples from the video and from class discussion and activities are used to explore how to assess ‘trustworthiness’ and to help students understand the terminology.

(Time: approximately 45 minutes)

Hector’s World TM Episode 3 ‘It’s a Serious Game’

Building on the understanding that not all online sites are trustworthy, the students look at how to find out if a website is trustworthy or not.

Students view and discuss ‘It’s a Serious Game’. Teaching and learning activities include guided discussion and a worksheet to further explore sharing personal details on the internet and complete a website survey to judge if particular ‘websites’ could be trusted with their personal information.

(Time: approximately 45 minutes)

Hector’s WorldTM Episode 4 ‘The Info Gang ’

The students learn about two tools they can use to protect themselves and their personal information on the internet—nicknames and passwords.

Students view and discuss ‘The Info Gang’. Students learn about nicknames and password protection by playing a game of hangman using information cards and review their findings.

(Time: approximately 45 minutes)

Hector’s WorldTM Episode 5 ‘Heroes’

Students think about and identify people in their lives that they can turn to if they come across something unsafe or upsetting while online.

Students view and discuss ‘Heroes’. Teaching and learning activities include guided discussion and group activities. Students draw on this and knowledge from previous lessons to complete a worksheet ‘Who are the people in my life who can help me?’ and an extension activity thinking of something they can do to help others be safe online.

(Time: approximately 45 minutes)

Cybersmart Detectives

This is an innovative online activity for students aged 11–12 years that teaches students internet safety messages in a safe school environment.

Students work in teams online and in real time, to investigate and solve an internet-themed problem guided by teachers and internet-safety experts who act as Cybersmart Guides.

Teams uncover clues and make suggestions about how a fictional student at their school should deal with online deception and cyberbullying. As the scenario unfolds, students discuss the risks of online and offline behaviours and ways to manage those risks.

The hour-long activity is provided free of charge to schools. Teachers register their teams with the ACMA to take part in the activity. The ACMA provides safety brochures and follow-up activities for teachers to reinforce the internet safety message. http://cybersmart.engagelive.net/

Key Safety Messages

People who you meet online may not be who they say they are

Children should never give out personal information when they are chatting online

If children want to meet face to face with someone they have chatted with, they should always take a parent with them

Parents should be involved in and monitor their children's use of the internet, especially chat rooms.

CyberQuoll Episode 2 ‘Finding Stuff (Cyber Content )’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet content is the learning focus in the five sets of lessons based on this episode.

Topics include:

  • untrustworthy and unreliable content
  • inappropriate and illegal content
  • unwanted content
  • computer viruses
  • protection of personal information
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • email
  • smart searching and family-friendly search engines
  • what to do when things get nasty.

Teaching and learning activities include viewing the episode, discussion, research, practical application, worksheets and an interactive game, Safe Searching and Using Family-Friendly Search Engines.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

CyberQuoll Episode 3 ‘Making Waves (Cyber Communication )’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet communication is the learning focus in the seven sets of lessons based on this episode.

Topics include:

  • netiquette and negative communication
  • scams and hoaxes
  • protection of privacy
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • chat rooms and online communication
  • viruses, attachments and online hoaxes
  • netiquette.

Teaching and learning activities include viewing the episode, discussion, research and practical application, problem solving, worksheets and an interactive game, Identifying Appropriate/Inappropriate Emails and Trashing Spam.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

CyberQuoll Episode 6 ‘The Big Picture (Kids in Cyberspace)’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

The ‘big picture’ is the learning focus in the five sets of lessons on this episode. This can be a standalone activity, or the conclusion to the preceding sequence of CyberQuoll lessons. Drawing on previous themes, topics include:

  • interactive games
  • safe searching
  • chatting
  • finding appropriate content
  • checking email and trashing spam
  • uploading safe pics to the internet.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • email
  • smart searching and family-friendly search engines
  • what to do when things get nasty
  • chatting
  • chat rooms and online communication
  • viruses, attachments and online hoaxes
  • netiquette
  • online publishing
  • credit cards on the internet
  • forms and pop-ups
  • mobiles.

Teaching and learning activities include viewing the episode, discussion, research and practical application, problem solving, critical literacy, worksheets and a series of interactive games.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

Let’s Fight it Together

Cyberbullying and ways to address it are the focus of Let’s Fight It Together¾a short film based on a composite view of real events. This resource highlights how technology can be misused, leading to cyberbullying, and how yberbullying differs from other forms of bullying. It depicts the story of a teenager who becomes the target of bullying via the internet and his mobile phone. The film shows a number of ways in which cyberbullying can occur, who it involves, and how it can affect different people, including the teacher who in the film is also subject to humiliation.

Students will:

  • understand what cyberbullying is
  • recognise the impact that cyberbullying can have on people
  • reflect on own behaviours online in order to help self and others
  • learn the strategies to avoid getting into or contributing to negative situations online.

Students view Let’s Fight It Together (approximately 7 minutes). It comes with supporting teacher resources and links to online activities.

(Time: approximately 2 x 45 minute lessons) Order this resource

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Websites—Peer and personal safety

Hector’s World TM Episode 1 Online Privacy: Details, Details’

Hector's World™ offers an engaging group of animated characters with whom children can form strong emotional bonds and use as positive role models. Students learn how to manage giving information online when signing up for a website and about the ways in which data is amalgamated and collected through different online experiences including instant messaging, text messaging, and in-game messaging.

Students view and discuss ‘Details, Details’ which introduces the characters, setting and the theme of personal information online. Teaching and learning activities include a website analysis demonstrating some of the ways in which websites can collect and can use personal information provided by the user, and how some information can lead to precise identification.

(Approximately 90 minutes)

Hector’s WorldTM Episode 2 ‘Welcome to the Carnival’

Hector's World™ offers an engaging group of animated characters with whom children can form strong emotional bonds and use as positive role models.

Students understand that there are a variety of reasons why their personal details may be collected both online and offline, and to seek advice before entering their details online or providing it to people offline. They learn to question what they find online and not to always trust websites. Students learn to make wise decisions about entering their personal details online.

Students view and discuss ‘Welcome to the Carnival’. The focus is on the concept of ‘trust’, and examples from the video and from class discussion and activities are used to explore how to assess ‘trustworthiness’ and to help students understand the terminology.

(Time: approximately 45 minutes)

Hector’s WorldTM Episode 3 ‘It’s a Serious Game’

Building on the understanding that not all online sites are trustworthy, the students look at how to find out if a website is trustworthy or not.

Students view and discuss ‘It’s a Serious Game’. Teaching and learning activities include guided discussion and a worksheet to further explore sharing personal details on the internet and complete a website survey to judge if particular ‘websites’ could be trusted with their personal information.

(Time: approximately 45 minutes)

Hector’s WorldTM Episode 4 ‘The Info Gang

The students learn about two tools they can use to protect themselves and their personal information on the internet—nicknames and passwords.

Students view and discuss ‘The Info Gang’. Students learn about nicknames and password protection by playing a game of hangman using information cards and review their findings.

(Time: approximately 45 minutes)

Hector’s WorldTM Episode 5 ‘Heroes’

Students think about and identify people in their lives that they can turn to if they come across something unsafe or upsetting while online.

Students view and discuss ‘Heroes’. Teaching and learning activities include guided discussion and group activities. Students draw on this and knowledge from previous lessons to complete a worksheet ‘Who are the people in my life who can help me?’ and an extension activity thinking of something they can do to help others be safe online.

(Time: approximately 45 minutes)

CyberQuoll Episode 2 ‘Finding Stuff (Cyber Content)’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet content is the learning focus in the five sets of lessons based on this episode.

Topics include:

  • untrustworthy and unreliable content
  • inappropriate and illegal content
  • unwanted content
  • computer viruses
  • protection of personal information
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • email
  • smart searching and family-friendly search engines
  • what to do when things get nasty.

Teaching and learning activities include viewing the episode, discussion, research, practical application, worksheets and an interactive game, Safe Searching and Using Family-Friendly Search Engines.
Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

CyberQuoll Episode 3 ‘Making Waves (Cyber Communication)’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet communication is the learning focus in the seven sets of lessons based on this episode.

Topics include:

  • netiquette and negative communication
  • scams and hoaxes
  • protection of privacy
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • chat rooms and online communication
  • viruses, attachments and online hoaxes
  • netiquette.

Teaching and learning activities include viewing the episode, discussion, research and practical application, problem solving, worksheets and an interactive game, Identifying Appropriate/Inappropriate Emails and Trashing Spam.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

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Websites—e-Security

Budd:e E-security Education Package

The Stay Smart Online website hosts the Budd:e E-security Education Package which is designed to raise the e-security awareness of Australian primary and secondary school students and help them stay smart online.

Both modules contain engaging, media rich activities and resources developed in consultation with teachers and subject matter experts.

CyberQuoll Episode 3 ‘Making Waves (Cyber Communication )’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet communication is the learning focus in the seven sets of lessons based on this episode.

Topics include:

  • netiquette and negative communication
  • scams and hoaxes
  • protection of privacy
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • chat rooms and online communication
  • viruses, attachments and online hoaxes
  • netiquette.

Teaching and learning activities include viewing the episode, discussion, research and practical application, problem solving, worksheets and an interactive game, Identifying Appropriate/Inappropriate Emails and Trashing Spam.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

CyberQuoll Episode 5 ‘Trying It On (Cyber Marketing)’

The CyberQuoll computer-based activities have been designed for upper primary school students and are supported by a comprehensive suite of materials to help teach internet safety.

Internet commercialism is the learning focus in the six sets of lessons based on this episode.

Topics include:

  • exploitation
  • unwanted advertising and marketing practices/scams and hoaxes
  • privacy
  • parental/teacher/carer supervision.

CyberQuoll’s ‘Golden Rules’ covered in these lessons are:

  • credit cards on the internet
  • forms and pop-ups

Teaching and learning activities include viewing the episode, discussion, research and practical application, problem solving, critical literacy, worksheets and an interactive game, The Lie Detector Machine.

Time: each lesson compilation consists of between one and four, 30-50 minute learning activities (also called lessons).

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